The Sixth Hammer Studios’ Moo Lander is one of the most unique indie games to be showcased at E3 2021.
Since it was first revealed in 2017, the game has evolved into something unique and beautiful. Moo Lander is a puzzle platformer set on Mars in which players battle the flora and fauna of the red planet.
Along with E3 2021, Moo Lander was also highlighted as one of the most anticipated indie games at Steam Next Fest. It has a spring 2022 release window for PlayStation 4, Xbox One, Nintendo Switch, and Steam (PC).
Nick Gaidov at The Sixth Hammer shares a look at their latest release, Moo Lander
In an exclusive conversation with Suryadeepto Sengupta from Sportskeeda, Nick Gaidov, Head of Marketing and PR at The Sixth Hammer, spoke about Moo Lander, his team, future plans and much more.
When E3 ends in 2021, Moo Lander will be one of the standout games. And what can you tell us about the game with the Steam demo already released?
Nick: It’s a puzzle platformer where you’ll fly around in your spaceship, battle the creatures of Mars, both flora and fauna, and finally face off against The Ancient Mighty Cows!
Every artistic element in the game is handmade, our music is self recorded and mastered, Moo Lander, is 100% from scratch! Only the engine, Unity, is not our own.
As the game progresses and you unlock new skills, skins, and moves, choose your path to discover optional cow bosses. We have a crazy Mooltiplayer for up to 4 players and more than 6 game modes.
Tell our readers a little about The Sixth Hammer Games and the talented team behind Moo Lander.
Nick: Our core team of six is ââbased in Plovdiv, the cultural capital of Bulgaria, and our developers are musicians, tour guides, artists, beekeepers, crazy stuff. We also have team members from all over the world – Hong Kong, Canada and Romania. We are truly a multinational game studio.
Due to the ongoing pandemic, E3 2021 took place digitally. How effective was the event compared to being physically present at the Los Angeles Convention Center? Do you think the Digital E3 will have a wider global reach compared to an in-person event?
Nick: For us it was actually a very good thing, as we cannot afford a physical presence at E3, but digitally possible. And yes, a lot of people got to attend E3 this year because it is completely digital.
We definitely thought it had a wider global reach than previous years, and it was more accessible to both smaller indie studios and fans.
Moo Lander Demo is one of the few select indie games to be featured in Steam Next Fest. How does it feel? How important and effective is it for an indie to be highlighted by the platform?
Nick: To date, Steam is the most important platform for digitally trading video games. So yes, it is vital to be highlighted in some way in any Steam event.
It was very emotional for us, a kind of breaking point where you work so hard for so many years and in the end you suddenly see the fruits of your work. And the best part is you don’t see it coming, it’s the best surprise.
How does Moo Lander stand out in the competitive world of high-budget AAA gaming?
Nick: Only one thing – cows and milk! I mean, do you know any other game, Triple-A or not, where the central game mechanics revolve around cows and milk? That’s right, there aren’t any. We’re silly, crazy, funny and witty, and we have the best cow puns!
How has Moo Lander changed over the years from its debut trailer in 2017 to demo release on Steam?
Nick: Oh, it’s changed a lot, you wouldn’t believe the process. At first the graphics were more of a Super Mario Cart style, we didn’t have a level-up system, no skills, no cloaking modules … We just had several cows, compared to more than 20 different Mighty Cows now.
Over the years the game grew, the team grew, our fans grew, our passion just got bigger!
From building a story to releasing a demo level, Moo Lander has come quite a journey. What are some of the hurdles the team faces during the development phase?
Nick: One of the toughest stages is just before a big event when you need a brand new trailer, several even, some new screenshots, some new articles, you want to be fresh to show off some new cool stuff that fans have never seen.
And you have a limited amount of time to do all of these things. And the bugs before a demo start, always the bugs …
Moo Lander is currently due to appear next spring. Do you have a specific month or week in mind?
Nick: We don’t have a specific month yet because we have to completely refurbish and test the game. Our goal is to get off to an almost flawless start, if something like this happens today.
Looking ahead, you’ve already mentioned plans to port the game to Xbox One, PlayStation 4, and Nintendo Switch. Are there any plans for the Xbox Series X | S or PlayStation 5 versions? What do you think of cloud-based game streaming services like Google Stadia and Amazon Luna?
Nick: By now, we want to be releasing the last generation console ports and a well-polished game, and who knows, we may be releasing for the next generation consoles after that. As for cloud-based streaming services, we haven’t fully explored them yet.
The development timeline mentions the next episode. Is this the planned DLC or is the team looking to the future and planning a sequel, maybe a Moo Lander 2?
Nick: We have a planned DLC after Moo Lander is fully released, yes. And if that goes well, if the game itself succeeds, we will definitely look into the possibility of doing Moo Lander 2! This would have made our greatest dream come true. Or, as Thanos puts it – “And that is fate fulfilled”.